Samsung Gear VR (2015) review:
The best mobile VR experience so far -- but only for Samsung phones
One of the first things I tell people who try the Gear VR is to sit down, preferably in a swivel chair. Competing VR devices like the Oculus Rift and the HTC Vive need to be wired to a PC, offering up a glorious trek into imaginary virtual spaces, but limiting your movement in the physical world. There's no such limitation when a smartphone is powering the experience, so there's a temptation to stretch your legs and meander. This can prove comical for onlookers, but embarrassing for you. You'd think I'd learn by now that a rolling chair is just as dangerous as stumbling about in the dark, but when you're solving puzzles on far-flung islands, racing a go kart down colorful tracks or just blowing up spaceships that are charging from all sides...well, mistakes are made.
This year, we'll see at least three major new VR devices: the aforementioned HTC Vive and Oculus Rift, as well as PlayStation VR. I've tried them all, and -- yes -- they all offer a more powerful illusion, as you'd expect from something that's powered by a PC or PlayStation 4. But the Gear VR is the only one of the bunch you can take with you. And while it's not going to make me switch to a Samsung phone, it's an inexpensive, must-have purchase for existing owners of compatible Galaxy phones who are gamers itching for a glimpse at the future.
The mobile VR experience
I'm of two minds about this whole mobile virtual reality thing. You'll look silly with a headset and smartphone strapped to your face, but it's far more approachable than devices like the Oculus Rift or the Vive, which require you to be tethered to a PC. And your smartphone is always with you: toss the Gear VR into a backpack, and your virtual escapades will follow you wherever you go. The Gear VR experience is tied to the hardware that's powering the experience, which is a nod in Oculus and Samsung's favor here. The new Gear VR is light and compact, which lends itself well to extended sessions spent strapped to your face. The original Gear VR only worked with the Galaxy Note 4. The Innovator Edition for the Galaxy S6 worked with the S6, and the S6 Edge. This time, you've got more options. The phones tuck into a docking port cryptically labeled "A" or "B" -- the 5.7-inch Samsung Galaxy Note 5 andGalaxy S6 Edge+ fit into A, and you'll need to slide the port over to B to fit the 5.1-inch Galaxy S6 and Galaxy S6 Edge. The Gear VR will also support the newSamsung Galaxy S7, and Galaxy S7 Edge.
Playing in virtual worlds
Developers are still experimenting with VR's possibilities, which can lead to a lot of fun little experiences to discover. There are gems like Temple Gates Games' Bazaar, a simple magic carpet ride simulator that sees you coasting along a colorful world, exploring and picking up trinkets. But it quickly devolves into a nerve-wracking, item-juggling fiasco: fill your chest with gold and snacks, and you'll have no room to carry the shield you need to block projectiles, or a crossbow and arrows to fend off snakes. But now that you're armed to the teeth, your belly's rumbling because you're out of food, or you don't have a med kit to patch yourself up after that alligator got the drop on you. And you still need to save a spot for the key you need to unlock the exit.
Samsung Gear VR (2015) review:
Reviewed by Unknown
on
08:55
Rating:
Reviewed by Unknown
on
08:55
Rating:


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